International conference, Tallin, Estonia, 23-25 October, 2019
PLUGGY3D. Augmented Reality for cultural heritage
Abstract. The PLUGGY project aims to allow people to be actively involved in cultural heritage activities, not only as observers, but also as content creators. Within it, a suite of tools dedicated to create, share and experience 3D models has been developed. These tools use the web and portable devices that have support for virtual and augmented reality.
AES Conference on Immersive and Interactive Audio
International Conference, York, UK, 27-29 March 2019
Web-Based Binaural Audio and Sonic Narratives for Cultural Heritage
Abstract. This paper introduces PlugSonic Soundscape and PlugSonic Sample, two web-based applications for the creation and experience of binaural interactive audio narratives and soundscapes. The apps are being developed as part of the PLUGGY EU project (Pluggable Social Platform for Heritage Awareness and Participation). The apps audio processing is based on the Web Audio API and the 3D Tune-In toolkit. Within the paper, we report on the implementation, evaluation and future developments. We believe that the idea of a web-based application for 3D sonic narratives represents a novel contribution to the cultural heritage,digitalstory telling and 3D audio technology domains.
EuroVR 2018 International Conference, London ,UK, 22-13 October 2018 3D Object Rotation Using Virtual Trackball with Fixed Reference Axis
Introduction. Among the 3D interaction techniques designed in the last decades to examine virtual objects using the
mouse, virtual trackballs are especially suitable for overall examination of 3D objects. This experimental
study focuses on a specific type among the various virtual trackball techniques: Two-Axis Valuator (TAV)
with fixed axis. The classical TAV considers rotations around global X- and Y-axis, but for many applications,
like 3D modelling, and many web-based 3D viewers, a special variation of the TAV is implemented, where
horizontal displacements of the mouse are mapped to rotation around the fixed vertical axis. This technique
is known as TAV with fixed up-vector (Bade, 2005) or just fixed trackball (Rybicki, 2016), and achieves
transitive rotations.
Cultural Informatics workshop research and applications: State of the art and open challenges Special workshop during EUROMED 2018, Nicosia, Cyprus, November 3, 2018 PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation
Abstract. One of the preconditions for genuine sustainability is a heritage that is present anywhere and anytime in everyday life. We present PLUGGY, a Pluggable Social Platform for Heritage Awareness and Participation. PLUGGY will address the need of society to be actively involved in cultural heritage activities, not only as an observer but also as a creator and a major influencing factor. With PLUGGY, we aim to bridge this gap by providing the tools needed to allow users to share their local knowledge and everyday experience with others, together with the contribution of cultural institutions. Users will be able to build extensive networks around a common area of interest, connecting the past, the present and the future. It will be powered by its users and puts people’s values, aspirations and needs first. Users of PLUGGY will be the providers of information about cultural heritage in the everyday and ordinary, real life. Through its social platform and by using its innovative curation tools, designed to solely focus on a niche area in social media, citizens will be able to act as skilled storytellers by creating fascinating personalised stories and share them through social networking with friends, associates and professionals. In this paper, we describe a structured formative and summative evaluative approach of PLUGGY’s core concepts and the results will be used to inform and improve its design.
Advances in Digital Cultural Heritage
International Workshop, Funchal, Madeira, Portugal, June 28, 2017, Revised Selected Papers
PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation
Abstract: One of the preconditions for genuine sustainability is a heritage that is present anywhere and anytime in everyday life. We present PLUGGY, a Pluggable Social Platform for Heritage Awareness and Participation. PLUGGY will address the need of society to be actively involved in cultural heritage activities, not only as an observer but also as a creator and a major influencing factor. With PLUGGY, we aim to bridge this gap by providing the tools needed to allow users to share their local knowledge and everyday experience with others, together with the contribution of cultural institutions. Users will be able to build extensive networks around a common area of interest, connecting the past, the present and the future. It will be powered by its users and puts people’s values, aspirations and needs first. Users of PLUGGY will be the providers of information about cultural heritage in the everyday and ordinary, real life. Through its social platform and by using its innovative curation tools, designed to solely focus on a niche area in social media, citizens will be able to act as skilled storytellers by creating fascinating personalised stories and share them through social networking with friends, associates and professionals. In this paper, we describe a structured formative and summative evaluative approach of PLUGGY’s core concepts, which results will be used to inform and improve its design.
EuroVR Conference 2016
International Conference, Athens, Greece, November 22-24, 2016
Social Platform for Heritage Awareness and Participation
Abstract: Pluggable Social Platform for Heritage Awareness and Participation (PLUGGY) will support citizens in shaping cultural heritage and being shaped by it. PLUGGY will enable them to share their local knowledge and everyday experience with others. The PLUGGY Social Platform will facilitate a continuing process for creating, modifying and safeguarding heritage where citizens will be prosumers and maintainers of cultural activities. It will be web based, easily accessed and will allow the development of shared identity and differentiation. PLUGGY Social Plat- form’s users will curate stories using the PLUGGY Curatorial Tool. Content will be both crowdsourced and re- trieved from digital collections, allowing users to create links between seemingly unrelated facts, events, people and digitized collections, leading to new approaches of presenting cultural resources, and new ways of experienc- ing them. An Augmented Reality, a 3D sonic narration, a Geolocation and a collaborative Games applications will be developed to allow the full experience of the Virtual Museums created in the Social Platform of PLUGGY.